I've been on the hunt lately for good, thorough UT3 reference manuals. Here are a couple good sites which I've had a quick look through. It seems obvious that there is editing, and then there is editing:
A complete kismet reference by the makers of the platform [EpicGames]
Details of something which I very much want to get into: UnrealScript [utwente.nl]
Unreal Wiki [beyondUnreal]
Unreal Developers Forum [beyondUnreal]
A pretty huge list of tutorials all over the web [IceCreamYou]
Player-specific kismet [Epic Forum thread]
Exporting from Max [PlanetUnreal] [waylon-art]
Btw Russell, we were talking about the ability to pull stuff into and out of the internet while in gameplay... At a glance, it looks like the LibHTTP library in UnrealScript might enable it.
This post on the forum looks very interesting, particularly in light of architectural workflow. Imagine if you could meet an engineer in the UT3 model of a building you're designing, while inside the VM collaboratively modify the building's elements, and then have that communicated back to your drawings or BIM.
Sunday, May 11, 2008
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