Monday, March 17, 2008

Some thoughts about loss

RE: losing the places you love.

Architects get this in a few ways:
  • Fond memories of places they lived in or travelled to
  • The buildings they design for others, and then must move on.
Anyone can relate to having lost that sense of involvement in stories and adventures from their childhood. Lost innocence maybe?

Gamers have a similar sense of loss, as do machinima makers:
  • Games, like movies these days, are often remakes or retakes from the golden days of sci-fi, pixel-art games or the like, allowing a new exploration of a familiar world
  • Machinima will often try to look more fake rather than more real, partly because it's so much harder to look real, but partly also because there are a lot of good memories rooted in earlier - less advanced - games.
Many people think that the essence of good game design is being lost when all the focus is on bigger being better.

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