Architects get this in a few ways:
- Fond memories of places they lived in or travelled to
- The buildings they design for others, and then must move on.
Gamers have a similar sense of loss, as do machinima makers:
- Games, like movies these days, are often remakes or retakes from the golden days of sci-fi, pixel-art games or the like, allowing a new exploration of a familiar world
- Machinima will often try to look more fake rather than more real, partly because it's so much harder to look real, but partly also because there are a lot of good memories rooted in earlier - less advanced - games.
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