Friday, April 4, 2008

aLife of politics

I just read some articles from this google cluster, about the growing uses for virtual worlds in business... And political concern that virtual worlds could be used for illegal activity (even terrorism).

An article in the Washington Post was the most entertaining - and really, that's what I read the news for. It was about a congressional subcommittee meeting to help the US congress learn about virtual worlds. Anyway, here's a great quote:
"Rep. Jane Harman (D-CA) probably got the best quips out, joking that some people already think Congress is a virtual world, and that Markey was throwing the event merely to learn how to get to the next level in World of Warcraft."

Experiment 1: Losing the Places we Love

Here's my first film piece. If I weren't already 23, I'd say mum should keep it for my 21st.

It's a review of my research on machinima to date, and a statement about my "distinctive theory on architecture". Really, if you read some previous posts on my blog you should get what it's on about. That is, machinima culture and nostalgia.

The first part is a machinima composition of my own, appropriating/juxtaposing audio from Tales of the Past III and graphics from Heroes of Might and Magic III. The second part is an adaptation of machinima.com's Inside the World of Warcraft episode, addressing the machinima community's reaction to the actual Tales of the Past III "movie". Male Restroom Etiquitte became the main framework for addressing nostalgia in a humorous way, and I've threaded sections of it throughout my work too. Red vs Blue also helped me get a handle on the humorous aspect of "serious" machinima, and I used some audio from the Going Global episode.

I read a very revealing comment about Tales of the Past III, drawing attention to its striking resemblance to Lord of the Rings. None of the key elements of these clips are new to the world; TotP III just shows how serious people can get about games. Seriously.

Thursday, April 3, 2008

Augmentasia

I just found this clip on virtual reality & augmented reality. I'm a little bit torn about it; I think the parts I like are the parts where the technology is used to bring known things to life in a new way (like Mario cart in the street, or turning your house into a big aquarium).

I think the parts I don't like are when you can see that the "actors" aren't really interacting with much more than a moving sculpture: They're just being big dags, running around in public wearing all black and acting weird.

Also, I've heard good dance routines described as having shades - both light and dark. To apply the same kind of thinking, this felt a little too much like a continual stream of action, rather than a story about, or window into, anything in particular.